Central Asia szörnyleírás
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Kokoru |
31 |
Magic Defense |
Preemptive |
Melee/Magic |
|
Kokoru named after its unique cry is a periton not fully matured into a demon yet. Not as cruel as a Periton, Kokoru competes with it in power. Therefore, don't mess with it, or you will be sorry. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Periton |
32 |
Magic Defense |
Preemptive |
Melee |
|
Periton, one of the demon species frequent Central Asia and are almost as big as humans. With irresistible desire to kill humans, they attack cities and merchants in groups but don't eat men. According to legend in Alexandria, human spirits become Periton when abandoned by the Gods. Sprits that can't vent their grudge without killing people take the form of these birds. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Blood Ong |
33 |
General |
Non-preemptive |
Melee/Magic |
|
Since Blood Ong is much faster than Ong, it is hard to escape once surrounded by them. Blood Ong is named after the fact that their path finds flooded by blood. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Ong |
34 |
General |
Preemptive |
Melee/Magic |
|
Ongs are very adaptable to circumstances and have spread beyond Tarim Basin into Central Asia. Ongs are so gregarious that you may find yourself surrounded by Ongs if you mess with them. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Hun Archer |
35 |
General |
Preemptive |
Melee/Magic |
|
The Huns are nomadic mounted tribes of Turkish descent resides in steppe of Central Asia. They once enjoyed their dominant powers invading Europe but their fortune faded rapidly after Attila, the king of the Huns, was killed in suspicious circumstances. Now, they can be seen only in some parts of Central Asia. In some parts of Central Asia, remnants of the Huns begin to make their last-ditch efforts to regain their glorious past. It is known that Hun archers, the most powerful of all Huns, are able to hit the target five hundred meters away. They were taught to learn how to handle the winds by shamans and put the power of winds into their arrows, reinforcing their destructive power all the more. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Hun Defense Lancer |
36 |
Melee defense |
Non-preemptive |
Melee |
|
Hun Defense Lancer are armed with lance, having lost their ability to shoot arrows in battlefield. With the exception of their ability to shoot arrows, they are as agile and destructive as before, primarily responsible for defense in the Hun forces. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Hun Shooters |
36 |
Melee defense |
Preemptive |
Melee |
|
Once predominant as far as into Europe, leading to the exodus of the Germanic race, the Huns have lost their power retreating to parts of Central Asia. Yet, it is Hun mounted shooters that even today's Europeans are still afraid of. Armed with bows and arrows specially designed to pierce thick armor worn by Europeans, they ride horseback and never miss their target. They were taught by shamans how to put the power of death into arrows, which is known to destroy your spirit. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Hun Assault Lancer |
37 |
Melee defense |
Non-preemptive |
Melee |
|
Hun Assault Lancers are selected from those not good at handling bows and are trained as specialized troops to use lances. Since they don't use archery, they are not threatening when not at close quarters. But lances thrown by them could go through the chests of the enemy, with their agile mobility plunging the enemy into chaos. They mostly trample over the enemy once the enemy is plunged into chaos by mounted archers. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Sosungsung |
37 |
General |
Non-preemptive |
Melee |
|
Sosungsung refers to smaller but more agile ones than Sungsungs. As highly intelligent as Sungsungs, they move around in groups in order to compensate for their small bodies. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Sungsung |
38 |
Melee defense |
Preemptive |
Melee |
|
Sungsung refers to monkeys that were raised by Muzigi and Uzigi and wandered around into Central Asia, having lost their parents. Intelligent yet very violent, they are the objects of fear from all ghosts, attacking with their long reaches. Probably because of the environment, they are weaker than King Bun in Khotan | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Stone Golem |
39 |
Melee defense |
Preemptive |
Melee/Magic |
|
Rock Golem refers to monsters made of rock after people believing in the Aster Church in the village called the Village of Infidels disappeared from some unknown cause. Although made of ordinary pieces of stone, it has a body hard enough not to be scared by plain weapons. | |
Image |
Name |
Lv |
Defense type |
Offence type |
Offence method |
|
Rock Golem |
40 |
Melee defense |
Non-preemptive |
Melee |
|
Rock Golem refers to monsters made of rock after people believing in the Aster Church in the village called the Village of Infidels disappeared from some unknown cause. Made from harder rock than Stone Golem, Rock Golem has stronger offensive and defensive powers, helpless with destructive energy and hence wandering around and seeking live ones to put out the flames of life. | |
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